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AmigActive 10
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AACD 10.iso
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finalizr.c
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C/C++ Source or Header
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2000-04-04
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18KB
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521 lines
/***************************************************************************
Finalizer (GX523) (c) 1985 Konami
driver by Nicola Salmoria
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
#include "cpu/i8039/i8039.h"
void konami1_decode(void);
extern unsigned char *finalizr_scroll;
extern unsigned char *finalizr_videoram2,*finalizr_colorram2;
static unsigned char *finalizr_interrupt_enable;
void finalizr_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int finalizr_vh_start(void);
void finalizr_vh_stop(void);
WRITE_HANDLER( finalizr_videoctrl_w );
void finalizr_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int finalizr_interrupt(void)
{
if (cpu_getiloops() == 0)
{
if (*finalizr_interrupt_enable & 2) return M6809_INT_IRQ;
}
else if (cpu_getiloops() % 2)
{
if (*finalizr_interrupt_enable & 1) return nmi_interrupt();
}
return ignore_interrupt();
}
static WRITE_HANDLER( finalizr_coin_w )
{
coin_counter_w(0,data & 0x01);
coin_counter_w(1,data & 0x02);
}
static int i8039_irqenable;
static int i8039_status;
WRITE_HANDLER( finalizr_i8039_irq_w )
{
if (i8039_irqenable)
cpu_cause_interrupt(1,I8039_EXT_INT);
}
static READ_HANDLER( i8039_irqen_and_status_r )
{
return i8039_status;
}
static WRITE_HANDLER( i8039_irqen_and_status_w )
{
i8039_irqenable = data & 0x80;
i8039_status = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0800, 0x0800, input_port_5_r },
{ 0x0808, 0x0808, input_port_4_r },
{ 0x0810, 0x0810, input_port_0_r },
{ 0x0811, 0x0811, input_port_1_r },
{ 0x0812, 0x0812, input_port_2_r },
{ 0x0813, 0x0813, input_port_3_r },
{ 0x2000, 0x2fff, MRA_RAM },
{ 0x3000, 0x3fff, MRA_RAM },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0000, MWA_NOP }, /* ??? */
{ 0x0001, 0x0001, MWA_RAM, &finalizr_scroll },
{ 0x0002, 0x0002, MWA_NOP }, /* ??? */
{ 0x0003, 0x0003, finalizr_videoctrl_w },
{ 0x0004, 0x0004, MWA_RAM, &finalizr_interrupt_enable },
// { 0x0020, 0x003f, MWA_RAM, &finalizr_scroll },
{ 0x0818, 0x0818, watchdog_reset_w },
{ 0x0819, 0x0819, finalizr_coin_w },
{ 0x081a, 0x081a, SN76496_0_w }, /* This address triggers the SN chip to read the data port. */
{ 0x081b, 0x081b, MWA_NOP }, /* Loads the snd command into the snd latch */
{ 0x081c, 0x081c, finalizr_i8039_irq_w }, /* custom sound chip */
{ 0x081d, 0x081d, soundlatch_w }, /* custom sound chip */
{ 0x2000, 0x23ff, colorram_w, &colorram },
{ 0x2400, 0x27ff, videoram_w, &videoram, &videoram_size },
{ 0x2800, 0x2bff, MWA_RAM, &finalizr_colorram2 },
{ 0x2c00, 0x2fff, MWA_RAM, &finalizr_videoram2 },
{ 0x3000, 0x31ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3200, 0x37ff, MWA_RAM },
{ 0x3800, 0x39ff, MWA_RAM, &spriteram_2 },
{ 0x3a00, 0x3fff, MWA_RAM },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress i8039_readmem[] =
{
{ 0x0000, 0x0fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress i8039_writemem[] =
{
{ 0x0000, 0x0fff, MWA_ROM },
{ -1 } /* end of table */
};
static struct IOReadPort i8039_readport[] =
{
{ 0x00, 0xff, soundlatch_r },
{ I8039_p2, I8039_p2, i8039_irqen_and_status_r },
{ 0x111,0x111, IORP_NOP },
{ -1 }
};
static struct IOWritePort i8039_writeport[] =
{
{ I8039_p1, I8039_p1, DAC_0_data_w },
{ I8039_p2, I8039_p2, i8039_irqen_and_status_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( finalizr )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
/* PORT_DIPSETTING( 0x00, "Invalid" ) */
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 150000" )
PORT_DIPSETTING( 0x10, "50000 300000" )
PORT_DIPSETTING( 0x08, "30000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( finalizb )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
/* PORT_DIPSETTING( 0x00, "Invalid" ) */
PORT_START /* DSW */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20000 100000" )
PORT_DIPSETTING( 0x10, "30000 150000" )
PORT_DIPSETTING( 0x08, "20000" )
PORT_DIPSETTING( 0x00, "30000" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x10000*8+0*4, 0x10000*8+1*4, 2*4, 3*4, 0x10000*8+2*4, 0x10000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x10000*8+0*4, 0x10000*8+1*4, 2*4, 3*4, 0x10000*8+2*4, 0x10000*8+3*4,
16*8+0*4, 16*8+1*4, 16*8+0x10000*8+0*4, 16*8+0x10000*8+1*4, 16*8+2*4, 16*8+3*4, 16*8+0x10000*8+2*4, 16*8+0x10000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 16 },
{ REGION_GFX1, 0, &spritelayout, 16*16, 16 },
{ REGION_GFX1, 0, &charlayout, 16*16, 16 }, /* to handle 8x8 sprites */
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
1, /* 1 chip */
{ 18432000/12 }, /* ?? */
{ 75 }
};
static struct DACinterface dac_interface =
{
1,
{ 75 }
};
static struct MachineDriver machine_driver_finalizr =
{
/* basic machine hardware */
{
{
CPU_M6809,
18432000/6, /* ??? */
readmem,writemem,0,0,
finalizr_interrupt,16 /* 1 IRQ + 8 NMI (generated by a custom IC) */
},
{
CPU_I8039 | CPU_AUDIO_CPU,
5*18432000/15, /* ??? */
i8039_readmem,i8039_writemem,i8039_readport,i8039_writeport,
ignore_interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
36*8, 32*8, { 1*8, 35*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 2*16*16,
finalizr_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
finalizr_vh_start,
finalizr_vh_stop,
finalizr_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( finalizr )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "523k01.9c", 0x4000, 0x4000, 0x716633cb )
ROM_LOAD( "523k02.12c", 0x8000, 0x4000, 0x1bccc696 )
ROM_LOAD( "523k03.13c", 0xc000, 0x4000, 0xc48927c6 )
ROM_REGION( 0x1000, REGION_CPU2 ) /* 8039 */
ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, 0x978dfc33 ) /* this comes from the bootleg, */
/* the original has a custom IC */
ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "523h04.5e", 0x00000, 0x4000, 0xc056d710 )
ROM_LOAD( "523h05.6e", 0x04000, 0x4000, 0xae0d0f76 )
ROM_LOAD( "523h06.7e", 0x08000, 0x4000, 0xd2db9689 )
/* 0c000-0ffff empty */
ROM_LOAD( "523h07.5f", 0x10000, 0x4000, 0x50e512ba )
ROM_LOAD( "523h08.6f", 0x14000, 0x4000, 0x79f44e17 )
ROM_LOAD( "523h09.7f", 0x18000, 0x4000, 0x8896dc85 )
/* 1c000-1ffff empty */
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "523h10.2f", 0x0000, 0x0020, 0xec15dd15 ) /* palette */
ROM_LOAD( "523h11.3f", 0x0020, 0x0020, 0x54be2e83 ) /* palette */
ROM_LOAD( "523h12.10f", 0x0040, 0x0100, 0x53166a2a ) /* sprites */
ROM_LOAD( "523h13.11f", 0x0140, 0x0100, 0x4e0647a0 ) /* characters */
ROM_END
ROM_START( finalizb )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "finalizr.5", 0x4000, 0x8000, 0xa55e3f14 )
ROM_LOAD( "finalizr.6", 0xc000, 0x4000, 0xce177f6e )
ROM_REGION( 0x1000, REGION_CPU2 ) /* 8039 */
ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, 0x978dfc33 )
ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "523h04.5e", 0x00000, 0x4000, 0xc056d710 )
ROM_LOAD( "523h05.6e", 0x04000, 0x4000, 0xae0d0f76 )
ROM_LOAD( "523h06.7e", 0x08000, 0x4000, 0xd2db9689 )
/* 0c000-0ffff empty */
ROM_LOAD( "523h07.5f", 0x10000, 0x4000, 0x50e512ba )
ROM_LOAD( "523h08.6f", 0x14000, 0x4000, 0x79f44e17 )
ROM_LOAD( "523h09.7f", 0x18000, 0x4000, 0x8896dc85 )
/* 1c000-1ffff empty */
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "523h10.2f", 0x0000, 0x0020, 0xec15dd15 ) /* palette */
ROM_LOAD( "523h11.3f", 0x0020, 0x0020, 0x54be2e83 ) /* palette */
ROM_LOAD( "523h12.10f", 0x0040, 0x0100, 0x53166a2a ) /* sprites */
ROM_LOAD( "523h13.11f", 0x0140, 0x0100, 0x4e0647a0 ) /* characters */
ROM_END
static void init_finalizr(void)
{
konami1_decode();
}
GAMEX( 1985, finalizr, 0, finalizr, finalizr, finalizr, ROT90, "Konami", "Finalizer - Super Transformation", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
GAMEX( 1985, finalizb, finalizr, finalizr, finalizb, finalizr, ROT90, "bootleg", "Finalizer - Super Transformation (bootleg)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )